Sunday, May 22, 2016

【Works】Downloadable Tactical Combat Prototypings project

Uploaded Tactical Combat Prototypings here↓

Windows 64bit

Windows 32bit
https://www.dropbox.com/s/t60xhwijvdq4e7j/TacticalCombatPrototypings_32.zip?dl=0
Please check your Windows OS bit size before you download the game.
(iOS is not supported.)

If you want to see the source, please send me a request by an email.
 To: shigekisaito247@gmail.com

Sunday, May 15, 2016

【Works】 Tactical Combat Prototypings

I made this "Tactical Combat Prototypings" for my etude.

I uploaded videos on Youtube and will release on dropbox after some preparation.

I used Unreal Engine 4 to create this. 
This project was totally written by Blueprint. Blueprint is revolutionary scripting language powered by UE4. 
I also like C# in Unity but I'm using UE4 to develop my own games these days.


Prototype 1 : Instruments

Ambush from blind area is basic but the most effective tactics.
When the situation doesn't allow you to do so,
you have to make a favorable situation.

Use a sonant device to distract your enemy's attention.
Then you can easily take his back  to take him down.



Prototype 2 : Landscapes

Your enemy often can be smart enough to avoid simple traps.
But it's too fast to give up to deceive them.

In a manner of fishing, as hitting the surface of the water,
drive targets into disadvantageous landscapes.
The point is reuse of mechanism used in prototype 1.
It'll be a challenge for players to deal with enemies' actions
 to predict their reactions that depends on their types.
And the cost will be cheaper, as well. Double benefits.



Prototype 3 : Psychology

Even if the enemies are immune to any traps,
or if you have nothing to fight with, there still be a chance.

With only one bullet, If you try to kill , you can stop only an enemy.
But once if you deprive his force to continue fighting,
you can stop more than single enemy.

In modern wars, it becomes more important to save soldiers' lives
rather than annihilating enemies.
Because it's humane and regular governments' policy.
Soldiers must follow it, almost.

So sometimes it's faster to reduce enemies not to aim at
their heads but their feet.